
Name = "LMG 08/15"

Gage = 7.92 // []

Mass = 0.01 // [] 13,       
MassPosition_inGunAxis = -0.617, 0.008, 0.000
MOI_inGunAxis = 0.027, 1.244, 1.260, 0.081, 0.000, 0.000 // [*.]

SnappingTime = 0.02
AutoCockingTime = 0.1133

ShotAnimationPeriod = 0.1133 // SnappingTime + AutoCockingTime

//  : RapidityOfFire = 60 / (SnappingTime + AutoCockingTime) = 450   

MainManuallyCockingTime = 0.7
//ReserveManuallyCockingTime = 0.7

ShotRate = 0 //       

FireUnLockedSafetyLockPosition = 0.0
FireLockedSafetyLockPosition = 1.0

FireLockedMaxTriggerPosition = 0.0
FireTriggerPosition = 0.5

FiringPinPositionKeysDuringMainManuallyCocking = 0.0, 1.0
//FiringPinPositionKeysDuringReserveManuallyCocking = 0.0, 1.0
FiringPinPositionKeysDuringAutoCocking = 0.0, 1.0

AmmunitionMovingKeysDuringMainManuallyCocking = 0.75, 0.85
//AmmunitionMovingKeysDuringReserveManuallyCocking = 0.75, 0.85
AmmunitionMovingKeysDuringAutoCocking = 0.0, 1.0

CartridgeCaseReleaseDuringMainManuallyCocking = 0.8
//CartridgeCaseReleaseDuringReserveManuallyCocking = 0.8
cartridgeCaseReleaseDuringAutoCocking = 0.8

BarrelTemperatureIncreasePerShot = 6.092
BarrelTemperatureDecreaseCoefficient = 0.045

BulletDispertionAngleData = 0.0, 0.6, 700.0, 3.5 //    0 ,   0.6
BulletSpeedReducingData = 0.01, 700.0, 0.25, 0.05, 3.5
BulletMisfireData= 0.0, 0.03, 280.0, 700.0, 2.0 // 280 - -,    - (. OverheatLimit)

CartridgeCasesEjectionPosition = -0.815, -0.065, 0.0
CartridgeCasesEjectionSpeed = 1.0, 0.0, 0.0

OverheatLimit = 0.4f // 0.4=700/280

[DrawAnimation=0] //      LMG 08/15,      

	[GunMode=AutoCocking]
		Point = 0.0, 0.0
		Point = 0.8, 1.0
		Point = 1.0, 0.0
	[end]
[end]

[DrawAnimation=1] //      LMG 08/15,     

	[GunMode=AutoCocking]
		Point = 0.0, 0.0
		Point = 0.8, 1.0
		Point = 1.0, 0.0
	[end]

	[GunMode=MainManuallyCocking]
		Point = 0.0, 0.0
		Point = 0.5, 1.0
		Point = 0.9, 1.0
		Point = 1.0, 0.0
	[end]
[end]

[DrawAnimation=2] //   

	[GunMode=AutoCocking]
		Point = 0.0, 0.0
		Point = 0.8, 1.0
		Point = 1.0, 0.0
	[end]

	[GunMode=MainManuallyCocking]
		Point = 0.0, 0.0
		Point = 0.5, 1.0
		Point = 0.9, 1.0
		Point = 1.0, 0.0
	[end]
[end]

[DrawAnimation=3] //     

	[GunMode=MainManuallyCocking]
		Point = 0.0, 0.0
		Point = 0.5, 1.0
		Point = 0.9, 1.0
		Point = 1.0, 0.0
	[end]
[end]
